Independent · Web-Native · No Tutorials

Games that get
out of their
own way.

We're a small studio that makes web games where the game is the tutorial. No cutscenes explaining what a button does. No onboarding flows. Just play.

Project Aurora — Active Development
Haika Games, 2026 Browser-native
What We're Building

Active projects

Ten seconds.

That's how long a player gives you before they decide whether your game is worth their time. No tutorial buys you more. No trailer. No press quote.

We build to that window — and nothing else. If a mechanic takes longer than ten seconds to understand, we cut it, simplify it, or rebuild it from scratch.

This isn't a principle. It's a filter.

How We Work

We're not an agency.
We're not a publisher.

Vertical Slices

Proof before production

A vertical slice isn't a demo reel. It's a proof of concept — playable, focused, and finished enough to show. We build them in weeks, not months.

Original IP

We own what we make

Everything we build is ours. Web-native, browser-first games that don't ask you to download anything or create an account before you can play.

The 10-Second Rule

If it needs explaining, it needs redesigning

Tutorials exist because games weren't clear enough. We design until the tutorial becomes unnecessary — then ship.

Let's Talk

Have an idea
that plays?

We're a small team. We take on work we believe in — studios, publishers, or founders who want to move fast and ship something real.

Work With Us See How We Work →