We're a small studio that makes web games where the game is the tutorial. No cutscenes explaining what a button does. No onboarding flows. Just play.
Fast-to-learn, hard-to-master. You understand the loop in the first ten seconds or we've failed. Currently in active prototype — playtests open.
Story-driven. No loading screens. Runs in your browser, starts instantly.
Early experiment. Not ready to show. But we're watching what people are curious about.
Ten seconds.
That's how long a player gives you before they decide whether your game is worth their time. No tutorial buys you more. No trailer. No press quote.
We build to that window — and nothing else. If a mechanic takes longer than ten seconds to understand, we cut it, simplify it, or rebuild it from scratch.
This isn't a principle. It's a filter.
A vertical slice isn't a demo reel. It's a proof of concept — playable, focused, and finished enough to show. We build them in weeks, not months.
Everything we build is ours. Web-native, browser-first games that don't ask you to download anything or create an account before you can play.
Tutorials exist because games weren't clear enough. We design until the tutorial becomes unnecessary — then ship.