Game Studio · Web Experiences · Interactive Clarity

We build playable
prototypes that speak
for themselves

Performance-first web experiences. If an idea can't be understood in ten seconds, it's not ready yet.

Project Aurora — In Development
Web Native Performance First Est. 2026
What We Do

Three pillars. One clear purpose.

01 — Vertical Slices

Prototype Fast

Fast, finished-feeling prototypes that can be shown, tested, and explained instantly — before full development begins. No bloat, no delay.

Rapid Prototype
02 — Original IP

Built from Scratch

We develop our own interactive web projects — designed for clarity, feel, and replay. Native browser experiences, no downloads, no friction.

Original IP
03 — Interactive Clarity

10-Second Rule

When something is complex, we make it interactive so it becomes instantly clear. If it takes more than ten seconds to grasp, we redesign it.

Clarity First
"If an idea can't be understood in ten seconds, it's not ready yet." — Haika Games Studio Philosophy
Active Projects

Games in development

Aurora · In Development

Project Aurora

Fast-to-learn, hard-to-master. A prototype built around ten-second clarity — understand the loop in one look.

Ember · Prototype

Project Ember

Story meets performance. A compact web experience with no loading screens, no installs, no friction.

Veil · R&D

Project Veil

A performance-first interaction experiment. R&D for a new interaction paradigm — not ready to show. Yet.

Work With Us

Got an idea that needs
to be played?

We work with studios, publishers, and founders who want to validate and ship fast. Tell us what you're building.

Start a Project How We Work →